One of the skills you gain is the ability to cast magic. To cast magic, however, you need runes. In the above pictures, the spells in yellow are spells that you can cast, and that you have the runes for; spells in white are those that you are high enough level to cast, but don't have the requisite runes, and spells in black are those that you can't cast yet. Runes can be bought at the Rune Shop in Varrock, taken from various monsters, or found at several points around RuneScape:
Here is a list of what monsters drop new runes. This list is far from complete, and I'll be adding to it as I gain more information.
Chaos runes: Barbarian, black knight, chaos dwarf, darkwizard (both), dwarf, farmer, giant, guard, hobgoblin, ice warrior, man, moss giant, pirate, skeleton w/scimitar. Cosmic runes: Black knight, darkwizard (both), giant, giant skeleton, guard, ice warrior, moss giant, pirate, skeleton w/scimitar, zombie w/axe. Death runes: Black knight, chaos dwarf, farmer, giant, ice warrior, pirate. Law runes: Barbarian, black knight, darkwizard (both), giant, giant skeleton, guard, hobgoblins, ice giant, ice warrior, moss giant, pirate, skeleton w/scimitar, white knight. Nature: Darkwizard (both), dwarf, giant, goblin w/spear, guard, hobgoblin, ice warrior, moss giant, pirate.
Each rune now has a specific use, also (these are from the RS main page with slight alterations):
Air, Earth, Fire, Water: Elemental Runes. Magic Staves (Air, Earth, Fire, and Water) also act as unlimited runes of that type. They can be bought at the Staff Shop in Varrock. Body rune - Required for curse spells. Mind rune - Required for strike spells. Cosmic rune - Required to enchant amulets. Chaos rune - Required for bolt spells. Nature rune - Required for object conversion spells (Alchemy, Smelting). Death rune - Required for blast spells. Law rune - Required for teleport spells. Blood Runes- Required for wave spells.
Each can be used in varying combinations with other runes to cast spells, as seen on the chart below:
Level |
Spell name |
Description |
Runes needed |
XP |
1 |
Wind Strike |
Level 1 missile attack |
1 air, 1 mind |
22 |
3 |
Confuse |
Lowers opponent's attack 5% |
3 water, 2 earth, 1 body |
26 |
5 |
Water Strike |
Level 2 missile attack |
1 Water, 1 Air, 1 Mind |
30 |
7 |
Enchant Level 1 Amulet |
For use with Sapphire Amulets |
1 water, 1 cosmic |
35 |
9 |
Earth Strike |
Level 3 missile attack |
2 earth, 1 air, 1 mind |
38 |
11 |
Weaken |
Lowers Opponent's Strength 5% |
3 water, 2 earth, 1 body |
42 |
13 |
Fire Strike |
Level 4 missile attack |
3 fire, 2 air, 1 mind |
46 |
15 |
Bones to Bananas |
Changes all bones in your inventory into bananas. |
2 earth, 2 water |
50 |
17 |
Wind Bolt |
Level 5 missile attack |
2 air, 1 chaos |
54 |
19 |
Curse |
Lowers opponent's Defense 5% |
2 water, 3 earth, 1 body |
58 |
21 |
Low-level Alchemy |
Converts items into gold |
3 fire, 1 nature |
62 |
23 |
Water Bolt |
Level 6 missile attack |
2 water, 2 air 1 chaos |
66 |
25 |
Varrock Teleport |
Teleport to Varrock |
1 fire, 3 air, 1 law |
70 |
27 |
Enchant Level 2 Amulet |
For use with Emerald Amulets |
3 air, 1 cosmic |
74 |
29 |
Earth Bolt |
Level 7 missile attack |
3 earth, 2 air, 1 chaos |
78 |
31 |
Lumbridge Teleport |
Teleport to Lumbridge |
1 earth, 3 air, 1 law |
82 |
33 |
Telekinetic Grab |
Takes an item you can see but can't reach |
1 air, 1 law |
86 |
35 |
Fire Bolt |
Level 8 missile attack |
4 fire, 3 air, 1 chaos |
90 |
37 |
Falador Teleport |
Teleport to Falador |
1 water, 3 air, 1 law |
94 |
39 |
Crumble Undead |
Hits Skeletons, Ghosts, and Zombies hard! |
2 earth, 2 air, 1 chaos |
98 |
41 |
Wind Blast |
Level 9 missile attack |
3 air, 1 death |
102 |
43 |
Superheat Item |
Smelt 1 ore without a furnace |
4 fire, 1 nature |
106 |
45 |
Camelot Teleport |
Teleports you to Camelot |
5 air, 1 law |
?? |
47 |
Water Blast |
Level 10 missile attack |
3 water, 3 air, 1 death |
114 |
49 |
Enchant Level 3 Amulet |
For use with Ruby Amulets |
5 fire, 1 cosmic |
118 |
53 |
Earth Blast |
Level 11 missile attack |
4 earth, 3 air, 1 death |
126 |
55 |
High Level Alchemy |
Convert an item into more gold |
5 fire, 1 nature |
130 |
56 |
Charge Water Orb |
Charges Water Orb |
30 water, 3 cosmic |
?? |
57 |
Enchant Level 4 Amulet |
For use with Diamond Amulets |
10 earth, 1 cosmic |
134 |
59 |
Fire Blast |
Level 12 missile attack |
5 fire, 4 air, 1 death |
148 |
60 |
Charge Earth Orb |
Charges Earth Orb |
30 earth, 3 cosmic |
?? |
62 |
Wind Wave |
Level 13 missle attack |
5 air, 1 blood |
?? |
63 |
Charge Fire Orb |
Charges Fire Orb |
30 fire, 3 cosmic |
?? |
65 |
Water Wave |
Level 14 missle attack |
7 water, 5 air, 1 blood |
?? |
66 |
Charge Air Orb |
Charges Air Orb |
30 air, 3 cosmic |
?? |
68 |
Enchant Level 5 Amulet |
For use with Dragonstone Amulets |
15 water, 15 earth, 1 cosmic |
?? |
70 |
Earth Wave |
Level 15 missle attack |
7 earth, 5 air, 1 blood |
?? |
75 |
Fire Wave |
Level 16 missle attack |
7 fire, 5 air, 1 blood |
?? |
Spell comments
Note: This is just what I think/have observed from using these spells. While these are as accurate as I can get them, they might still be slightly wrong, so take it with a grain of salt. Bolt spells will not be included here, since they're mostly self-explanatory. All spells (bolts, strikes,waves, whatever) be cast while you are fighting. This includes Teleports, which is handy if you're badly losing a battle.
Alchemy: Lower Alchemy gives you the amount of money you'd get for selling the item at the general store, while High Alchemy is the price at a specialty store. Obviously, some items will still net 0 gold, like pickaxes.
Bones to Bananas: Like the spell description says, this converts ALL bones in your inventory into bananas. Very useful when you're low on food.
Crumble Undead: A bolt spell that does major damage to undead.
Enchant Amulet: See the Crafting Section for more details.
Falador Teleport: Teleports you smack dab in the middle of Falador, just south of the fountain and just north of the White Knights' Castle.
Lumbridge Teleport: Teleports you to the spot where you start the game.
Superheat Item: If you have an ore, say mithril, and the requisite number of coal, you can use this spell to make a bar without going to the furnace.
Telekinetic Grab: This spell enables you to get something you can see but can't reach (e.g., beyond a gate). It automatically adds the item to your inventory.
Varrock Teleport: Teleports you just west of the Armor Shop. |